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Re: Changelog

PostPosted: Sat May 02, 2015 6:05 am
by BadBoy
2/05/2015
Added 5 new hats thanks to law.
Made it a little easier adding more hats.
Attempt #4 to fix spawn/kill bug. Please report back if it still occurs.

Re: Changelog

PostPosted: Sat May 09, 2015 5:29 am
by BadBoy
9/05/2015
Fixed problems with automatic donation system not working.
Fixed donors web-page to display everything properly.
Manually added Pantzov's recent failed donation.
We are now tracking each players language settings to find out which languages are in most need for translations.

Those who want to donate to gain access to !hats or votekick/voteban, now is the best time. Instant activation!

Re: Changelog

PostPosted: Sun May 10, 2015 3:00 am
by BadBoy
10/05/2015
Now tracking & logging players countries.
Now logging last IP address the player used.
Displays the players country to everyone after connecting.

Re: Changelog

PostPosted: Mon May 11, 2015 7:41 am
by BadBoy
11/05/2015
Re-wrote bot connect code.
Re-wrote random bot names code.
Fixed various script-related bugs (Too many to list).
Fixed bots not cleaning up properly when kicked. Lead to a crash if too many bots were spawned during the map.
Prevented another crash if admin attempts to spawn more bots than max clients.
Removed a lot of dead bot-related code.
Adjusted timing settings for much of the bot code.

Re: Changelog

PostPosted: Wed May 13, 2015 6:00 am
by BadBoy
13/05/2015
Updated libcod.
Moved MYSQL database from website to US server. Hopefully this fixes some crashing issues we've been having lately due to hitting max_connections limit.

Re: Changelog

PostPosted: Wed May 13, 2015 4:40 pm
by BadBoy
14/05/2015
We have identified and hopefully fixed a common server crash that started occurring recently.

Re: Changelog

PostPosted: Wed Jun 10, 2015 6:01 am
by BadBoy
Just giving a heads up that the lack of updates is due to a decision to re-write the whole mod from scratch.

Much progress has already been made and countless tweaks/improvements have been applied.

I won't give away too much information but I will say gametypes that don't support bots (SD, HQ, CTF) will work fine (With bots disabled - for now). This opens the door for CTF servers.

I'm also sifting through CoD2's source code looking for a way to make stock weapon dropping/pickup work properly with bots. Much progress has been made here but at this stage is incomplete.

Re: Changelog

PostPosted: Sun Jun 14, 2015 12:39 pm
by BadBoy
Updating on my previous post - Stock weapon dropping/pickup now works correctly with bots. This hopefully means less lag and removes approx 100kb of downloading. Now I can finally move on.

These changes will be seen when the re-write is released.

Re: Changelog

PostPosted: Sat Jul 18, 2015 4:51 am
by BadBoy
I feel like I'm getting close to release, so I will update on what I'v been up to.

Here is what has been DONE (As far as I can remember...);

Stock TDM rewrite.
Stock DM rewrite.
Stock SD rewrite.
Stock HQ rewrite.
Stock CTF rewrite.
Bot animations completely redone. They will now stand, crouch, reload, fire, change walk direction etc.
Bot shooting and reloading completely redone.
Bots now use stock weapons.
Due to bots using stock weapons, the mod is no longer has any custom weapons, which saved a fair bit of downloading.
Bots will not pickup stock weapons from the ground, allowing me to use the stock weapon pickup system.
Sprint code completely re-written. Should be much smoother.
Disabled throwing nades while sprinting.
Disabled certain situations a player could sprint but shouldn't such as on ladders or moving backwards.
Brand new sprinting animations.
Bot stance code redone. Will only stand/crouch on random occasions. No longer prones due to being unrealistic.
Map voting code completely re-written.
Nomination code completely re-written.
Player and admin commands completely re-written. 80% done.
Player rank code improved.
HUD icons are now smaller and see through.
Bots now have their own HUD icons.
Completely re-written cross-server chat code. Should be much less laggy when released.
Changed server name from "Console" to "Server".
Changed all bot pings from 999 to 0.
Bots will no longer stack on top of each other if shooting an enemy.

Fixed countless bugs.

And that is all I can think of right now, although there is more. I'm confident once done it will hands down be the best bot mod ever created for CoD2.

Re: Changelog

PostPosted: Sat Jul 18, 2015 6:59 pm
by BarackStalin
Sweet...sounds like it will be awesome