iznogod wrote:Made a cool gametype forever ago.
Basically it was TDM but with limited respawns per team. Teams could earn more respawns by picking up enemy dogtags (like the killconfirmed gametype in later cods). When your team runs out of respawns, it loses.
Never finished it though, but initial play was good (gameplay was very anti-camp), although somewhat complicated to explain to people playing.
Right,it's a good gametype.
So if it is possible, i will tell my teammates that one dogtag is not worth one enemy's shot, they will hold the base,and i can successfully collect all the dogtags.
But get down to business, i also came up with one new gametype, i think it will be a interesting idea.
The following:
Players can not choose any weapons at the beginning, only in front of a rocket launcher, you can only carry rocket launchers and pistols, and you can go to some locations to add rocket ammunition, the ammunition is infinite.
The players' spawn places are at some open locations,you can use rocket launcher to kill the enemies, and if you want to get the ammunition, must be to the middle of the ammunition to receive, and before that, players can use limited ammunition to stop the enemy to get ammunition or directly kill each other.
As i know, the rocket launcher is difficult to hit each other within a certain distance, the player can avoid this harm by doing a variety of actions, and when both sides do not have ammunition of the rocket launcher, you can use a pistol to fight with each other to grab ammunition. People can help each other to achieve the goal.